Tatters of the King: Hastur's Gaze Gains Brief Focus upon the Earth

Tatters of the King: Hastur's Gaze Gains Brief Focus upon the Earth

  • Downloads:4612
  • Type:Epub+TxT+PDF+Mobi
  • Create Date:2021-04-01 14:58:42
  • Update Date:2025-09-06
  • Status:finish
  • Author:Tim Wiseman
  • ISBN:1568821840
  • Environment:PC/Android/iPhone/iPad/Kindle

Summary

IT IS OCTOBER 1928。 London is the capital of an empire covering a quarter of the globe and governing one quarter of the human race。 The people busy themselves with concerns of politics and government, finance and production, work and recreation。 How fragile things are。 What ignorance there is。

There are those who engage in different pursuits who would see an inhuman power come to Earth such that it would make mundane activity seem like a last twitch before dying。

Over this winter its taint emerges: the sensitive and the weak feel it first。 Few know the source, but some welcome it unconsciously finding in it an enexamined thrill。 Artists work is strangely influenced, and they mine this vein of creativity。 Many exhibitions this season feature similar images: a social gathering gripped by repressed panic; a lake or marsh cloaked in mist; a presence just off-canvas。 New fiction and theatrical releases offer scenes of upheaval and confusion that never reach a climax。 Seances and mediumistic exhibitions bring untoward results and end in disruption。 Others feel new lines of communication opening; some claim God is talking to them。

All feel the lure of the stars。

TATTERS OF THE KING is a Call of Cthulhu campaign suitable for four to six investigators: ideally one should be a psychoanalyst or alienist and published in this field, and one or more of the others should be involved in the creative arts。 It is convenient if the investigators live in or near London, but one or all can be foreign-based if they are prepared to travel to Britain to address events。 Detailed advice on options for involving the player characters is provided。

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Reviews

Malcolm

Tatters of the King is a sixth edition Call of Cthulhu campaign centered around Hastur, the King in Yellow, and everything that comes with him。 The piece is not as long as some of Chaosium's other campaigns, like Horror on the Orient Express, but it condenses the experience in to a more digestible bite。 Things begin slowly and almost incongruously。 One of the players receives a letter asking for professional input on a psychiatric patient。 Things escalate quickly as the group encounters strange Tatters of the King is a sixth edition Call of Cthulhu campaign centered around Hastur, the King in Yellow, and everything that comes with him。 The piece is not as long as some of Chaosium's other campaigns, like Horror on the Orient Express, but it condenses the experience in to a more digestible bite。 Things begin slowly and almost incongruously。 One of the players receives a letter asking for professional input on a psychiatric patient。 Things escalate quickly as the group encounters strange happenings, monsters, and then the bodies begin to pile up。 The first act culminates in a fantastic climax in which the otherworldly events the players are caught up in absorb them as they begin to see that the world could be threatened by what is being attempted。 There is no safe option and the world will be saved by shed blood。There is an interquel that ties the players in to another cult and it could almost be extracted as a one shot with some fine tuning and I like it because it involves the players getting accidentally embroiled in a feud of succession in a cult and they have the choice to get involved but getting out of town and letting the dice fall where they may is equally valid。The second half settles in to the globe trotting that most CoC campaigns are known。 The players quickly become aware of a splinter group of the Hastur Cult。 A splinter with much darker designs that will take them chasing across Europe and have them sneaking in to Nepal and Tibet trying to stop a deadly confluence of Great Old Ones。 The timing is tight and the tension as the players cross steep mountains while they fight a lack of supplies and time as well as altitude sickness should be delicious。 They'll be tested to the limits of what men and women can handle and then still have to confront otherworldly threats。Tatters of the King is a lovely product。 The art is pretty good。 It's all black and white but there are some full-page splash pieces that are breath-taking and most every page has pieces here and there。 Every major character has a portrait。 It is well paced with things starting slow and quickly reaching a fever pitch。 There is a rigid timeline provided that will tighten the noose as the campaign moves on until the Investigators have no choice but to press on but it isn't too encumbering, at least in the beginning。 The Keeper materials are lovely。 It has the aforementioned timelines。 There's also tons of background on London, where most of the first act occurs, as well descriptive dreams that the Investigators will be suffering throughout。 It also includes easy-to-process versions of every handout in the campaign。 I was initially concerned because several of the handwritten letters are downright illegible but Chaosium took this into account and provided easy-to-read transcriptions for those letters。 Brilliant!The climax of the entire campaign is cosmic and wonderful with sanity-blasting imagery。 The campaign itself weaves mythos horror and actual history in a way that makes my inner history nerd cheer。 It even has a suggested-reading/bibliography attached! Masks of Nyarlathotep and Horror on the Orient Express are intimidatingly long campaigns but I think I'll endeavor to run Tatters of the King。 When I feel like torturing my investigators。 。。。more

Ferio

Una consecuencia del confinamiento ha sido la resurrección del rol; antes nos daba pereza por desplazamientos y horarios, pero ahora tiene un hueco gracias al uso masivo de las videoconferencias。 Otra consecuencias ha sido la inversión en materiales: este era el último volumen que me faltaba para completar la colección de la 6ª edición de La Llamada de Cthulhu en castellano。Lo más destacable es el retorno a la edición en tapa dura y papel satinado en color que caracterizó a los dos primeros volú Una consecuencia del confinamiento ha sido la resurrección del rol; antes nos daba pereza por desplazamientos y horarios, pero ahora tiene un hueco gracias al uso masivo de las videoconferencias。 Otra consecuencias ha sido la inversión en materiales: este era el último volumen que me faltaba para completar la colección de la 6ª edición de La Llamada de Cthulhu en castellano。Lo más destacable es el retorno a la edición en tapa dura y papel satinado en color que caracterizó a los dos primeros volúmenes de la 6ª, que en los dos siguientes se ensombreció con un menor tamaño, tapas blandas y peor papel en blanco y negro。 Supongo que entrarían las leyes de mercado porque el público no estuviera dispuesto a pagar 50 € por un módulo que era considerablemente más barato en formato digital。 Una pena, me alegro de que enderezaran para la última ocasión。En cuanto al módulo en sí, es muy chulo pero requiere jugadores dispuestos a echarle muchas horas a una campaña: se alarga durante varios años de juego, tiene partes en las que ni siquiera hay enfrentamiento a los Mitos sino situaciones románticas que no serán del gusto de todos, replantea algunas reglas básicas por el bien del efecto final (¡viva!)。。。 Desde luego, no es una aventura para principiantes del rol ni de los Mitos, y requerirá paciencia en algunos puntos para los jugadores más avezados o los powergamers。Y, una vez más, me asombra el nivel de documentación que requiere una obra así: las investigaciones sobre ciudades y sociedades de finales de los años 20 es quizá comparable a la de textos dedicados en exclusiva que, envueltos de otra manera, nunca llamarían nuestra atención。 Ay, ¡si sacara yo de mi cabeza todo lo aprendido a base de estas aficiones, qué persona tan diferente sería! 。。。more

Richard

Detailed review to come after I've finished running it。 Detailed review to come after I've finished running it。 。。。more

Mikael Cerbing

There might be spoilers ahead。。。This might be the hardest CoC book I have read to review。 First the good stuff。 I love the ending of this campaing, it is probably the most Lovecrafian adventure that I have read。 Its bleak, its slow and it feels like doom。 Great stuff。 I also really like the setting work that has gone into it。 There is a lot of good stuff here。 Also, to make one of the main protagonists a pacifict is a stroke of genius。 Lastly, Hastur is one of, if not thee, favourite Old one of There might be spoilers ahead。。。This might be the hardest CoC book I have read to review。 First the good stuff。 I love the ending of this campaing, it is probably the most Lovecrafian adventure that I have read。 Its bleak, its slow and it feels like doom。 Great stuff。 I also really like the setting work that has gone into it。 There is a lot of good stuff here。 Also, to make one of the main protagonists a pacifict is a stroke of genius。 Lastly, Hastur is one of, if not thee, favourite Old one of mine。 The arts, the dreams, the insanity。 The way you cant solve the problems by shooting it or blowing it up or setting it on fire。 Then the bad stuff。 This is not a rpg。。。 It should have been a novel。 There is very little that the PCs can do to change the events。 Chapter one and chapter two end with basically a script of what happens with the choice of A or B at the most。 And the lead up to all three chapters are more or less a railroad that the author has all ready put there。 This book needs A) a really good keeper to be able to make the PCs feel like they are roleplaying and not being read to。 B) Quite a bit of work from the keeper to make A) work。 And I neither have the time or the skill to do that in the near future。 Which is a shame because I would have loved to play out that ending and see the despair in my players eyes。 Also, there are parts that dosent really matter at all。 It is supposed to be used for pure roleplaying, and I can see the fun in that。 But I now that some of my players would be bored to tears。 So this adventure needs both a great keeper but also really good roleplayers to work。 If you dont have all of that, I am pretty sure it will fail。 Which is a shame, becauce that ending deserves to be played。 Perhaps in five to ten years time I will have both the skill and the time to play this adventure。 But I hope that Chaosium come out with revised edition with keeper tips and extencive re-writes (do you hear me Mike Mason!!), because I would play the shit out of that。 。。。more